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dc.contributor.authorMargareto Bisquert, Ángel
dc.contributor.otherRamos Romero, Francisco
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2018-02-13T10:05:54Z
dc.date.available2018-02-13T10:05:54Z
dc.date.issued2017
dc.identifier.urihttp://hdl.handle.net/10234/172754
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2017ca_CA
dc.description.abstractThe project consists of the design and development of a tactical puzzle game in three dimensions. At each level, the player must reach the exit, avoiding obstacles that stand in his way. The maps are built as if it were a board, in this way the movement of the player and the enemies is done by squares. The actions are distributed through the shifts, so the player must think twice about the movement to be made. From clear mechanics, one of the strengths of the project is the design of levels, where to carry to the limit the previously defined mechanics. The project has been developed considering the initial planning presented previously. The list of tasks and the time used for all of them is explained in this document, considering the initial planning and how it has been changing during the process. The first phase of development has been to realize the conceptual design of the game. In this phase has defined the gender and gameplay of the game, as well as the mechanics that it contains, and the goals that the player has within it. This phase ended with the realization of the Conceptual Design Document (GDD) which can be read below. The second phase has been the longest and most costly of all: the implementation phase. In it, everything designed in the previous phase has been put into practice and all the behaviors and systems that make up the game have been programmed. In this phase 3D design and level design have also been realized. Finally, we have proceeded to debug and test the game, to solve all possible errors. For this, it has been given to test the game to 4 people, who have played it in different ways, sometimes giving rise to unexpected situations to be fixed later.ca_CA
dc.format.extent54 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectPuzzleca_CA
dc.subjecttacticalca_CA
dc.subjectstrategyca_CA
dc.subjectturnsca_CA
dc.subjectartificial intelligenceca_CA
dc.subjectminimalismca_CA
dc.titleDesign and developement of a three-dimensional tactical puzzle gameca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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