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Design and developement of a three-dimensional tactical puzzle game
dc.contributor.author | Margareto Bisquert, Ángel | |
dc.contributor.other | Ramos Romero, Francisco | |
dc.contributor.other | Universitat Jaume I. Departament de Llenguatges i Sistemes Informàtics | |
dc.date.accessioned | 2018-02-13T10:05:54Z | |
dc.date.available | 2018-02-13T10:05:54Z | |
dc.date.issued | 2017 | |
dc.identifier.uri | http://hdl.handle.net/10234/172754 | |
dc.description | Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2017 | ca_CA |
dc.description.abstract | The project consists of the design and development of a tactical puzzle game in three dimensions. At each level, the player must reach the exit, avoiding obstacles that stand in his way. The maps are built as if it were a board, in this way the movement of the player and the enemies is done by squares. The actions are distributed through the shifts, so the player must think twice about the movement to be made. From clear mechanics, one of the strengths of the project is the design of levels, where to carry to the limit the previously defined mechanics. The project has been developed considering the initial planning presented previously. The list of tasks and the time used for all of them is explained in this document, considering the initial planning and how it has been changing during the process. The first phase of development has been to realize the conceptual design of the game. In this phase has defined the gender and gameplay of the game, as well as the mechanics that it contains, and the goals that the player has within it. This phase ended with the realization of the Conceptual Design Document (GDD) which can be read below. The second phase has been the longest and most costly of all: the implementation phase. In it, everything designed in the previous phase has been put into practice and all the behaviors and systems that make up the game have been programmed. In this phase 3D design and level design have also been realized. Finally, we have proceeded to debug and test the game, to solve all possible errors. For this, it has been given to test the game to 4 people, who have played it in different ways, sometimes giving rise to unexpected situations to be fixed later. | ca_CA |
dc.format.extent | 54 p. | ca_CA |
dc.format.mimetype | application/pdf | ca_CA |
dc.language.iso | eng | ca_CA |
dc.publisher | Universitat Jaume I | ca_CA |
dc.rights.uri | http://rightsstatements.org/vocab/CNE/1.0/ | * |
dc.subject | Grau en Disseny i Desenvolupament de Videojocs | ca_CA |
dc.subject | Grado en Diseño y Desarrollo de Videojuegos | ca_CA |
dc.subject | Bachelor's Degree in Video Game Design and Development | ca_CA |
dc.subject | Puzzle | ca_CA |
dc.subject | tactical | ca_CA |
dc.subject | strategy | ca_CA |
dc.subject | turns | ca_CA |
dc.subject | artificial intelligence | ca_CA |
dc.subject | minimalism | ca_CA |
dc.title | Design and developement of a three-dimensional tactical puzzle game | ca_CA |
dc.type | info:eu-repo/semantics/bachelorThesis | ca_CA |
dc.educationLevel | Estudios de Grado | ca_CA |
dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | ca_CA |
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