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dc.contributor.authorTorres Parada, Ángel
dc.contributor.otherSanz Valero, Pedro José
dc.contributor.otherUniversitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
dc.date.accessioned2018-02-06T16:19:51Z
dc.date.available2018-02-06T16:19:51Z
dc.date.issued2017-07-11
dc.identifier.urihttp://hdl.handle.net/10234/172644
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016/2017ca_CA
dc.description.abstractThis document describes the development and design of a 3D RPG-Adventure game as the Degree’s Final Project of the Game Design and Development Degree of the University Jaume I. The aim of this project is to obtain a complex level of a game using the Unity3D game engine and including several AI techniques to get a set of actors or enemies whose behavior is controlled by virtual senses and all the information that get from the environment. In the graphics field, the objective of the project is to research animation techniques based off of the motion capture (Mocap), by generating more realistic animations in this way.ca_CA
dc.format.extent126 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subjectsensesca_CA
dc.subjectanimationca_CA
dc.subjectnarrativeca_CA
dc.subjecttimeca_CA
dc.subjectRPG-Adventureca_CA
dc.titleImplementation of actors with perception abilities in a 3D adventure game. Walpurgis' Night: From Mist to Midnghtca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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