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dc.contributor.authorGuirao Meroño, Yolanda
dc.contributor.otherRemolar Quintana, Inmaculada
dc.contributor.otherUniversitat Jaume I. Departament de Llenguatges i Sistemes Informàtics
dc.date.accessioned2018-01-22T08:46:13Z
dc.date.available2018-01-22T08:46:13Z
dc.date.issued2016-10-04
dc.identifier.urihttp://hdl.handle.net/10234/171929
dc.descriptionTreball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015/2016ca_CA
dc.description.abstractNowadays 3D animation is not only for important film or video game studios, more and more sectors such as music or advertising use this technique. In this field there are opposing views about using Motion Capture (MOCAP) to animate non-human characters. This project focuses on this topic by making a comparison between this technique and keyframe animation. Two characters, only one with human shape, are going to be modeled, rigged and animated with the purpose to express emotions without facial animation.ca_CA
dc.format.extent88 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherUniversitat Jaume Ica_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectGrau en Disseny i Desenvolupament de Videojocsca_CA
dc.subjectGrado en Diseño y Desarrollo de Videojuegosca_CA
dc.subjectBachelor's Degree in Video Game Design and Developmentca_CA
dc.subject3D Character Modelingca_CA
dc.subjectRiggingca_CA
dc.subject3D Character Animationca_CA
dc.subjectBody Languageca_CA
dc.subjectMOCAPca_CA
dc.subject3DS Maxca_CA
dc.subjectMayaca_CA
dc.subjectMotiveca_CA
dc.titleA comparison betwen different animation techniques in order to show emotions without facial animationca_CA
dc.typeinfo:eu-repo/semantics/bachelorThesisca_CA
dc.educationLevelEstudios de Gradoca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA


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