• closedAccess   Real world to 3D terrain in Unity 

      Ortells Recatalà, Vicent Universitat Jaume I (2017)
      The concept of this project is to create an application to transform a portion of the real-world map into a 3D terrain, with the game engine Unity, with an easy-to-use interface, so people with low video game design ...
    • openAccess   Recreation of a Realistic Ecosystem 

      Sanz Sempere, Jaume Universitat Jaume I (2020-09-23)
      As previously mentioned, the main goal of this Final Degree Project is to find a way to recreate ecosystems that act as close to real ecosystems as possible so that they can be applied to different video games in the ...
    • openAccess   Relabeat a procedural game based on procedual music 

      Pizana García, José María Universitat Jaume I (2018-07)
      In this document two different aspects will be presented: the first one is the ideation and programming of two complex algorithms, one that generates music semi-procedurally and other that generates a 3D environment based ...
    • openAccess   Ride or Die:VR 

      Fernández Moyano, Jon Andoni Universitat Jaume I (2019-07)
      The motivation for the realization of this project arose when I had the idea in my head to adapt conventional skate games to Virtual Reality. Inside my head the idea was quite developed and although there are some existing ...
    • closedAccess   Roots of Life. Therapeutic Aid Kids Thata Suffer From Low Self Esteem And Emotional Loneliness 

      Conca Gómez, Alberto Universitat Jaume I (2018-07)
      This document reports the contents of a project that was under development during three months by a team of seven people. It begins with an introduction describing its purpose and also the components it is made of: a ...
    • openAccess   ROOTS: An Open Source tool for authoring Behaviour Trees in a visual way inside of Unity 

      Simón Picón, Eduardo Universitat Jaume I (2019-07)
      The current document tries to document the whole process of developing an editor tool for the Unity Game Engine, in particular, a node-based GUI for authoring Behaviour Trees which can be used for driving the decision ...
    • openAccess   Ruffidio's Adventure 

      Carboneras Mas, Adrián Universitat Jaume I (2016-07-07)
      This document presents the memory of the final degree project which consists of the development of a platforming videogame in which exists an important AI component. The main idea is that, instead of letting the player ...
    • openAccess   Serious Game Concepts in the Development of a Video Game with VR Technology in Unity 

      Cazorla González, Araceli Universitat Jaume I (2019-06)
      Nowadays, VR video games are filling malls and entertainment locals. Also, little by little VR video games are reaching homes and schools, allowing casual players to live new experiences that traditional console games ...
    • openAccess   Serious game for patients with severe burns treatment 

      Sánchez Alba, Jaime Universitat Jaume I (2023-06-08)
      This document presents the project report of the Video Games Design and Development Degree Final project by Jaime Sánchez Alba. There are many people who suffer from severe burns that need to be cured, which causes a ...
    • openAccess   Serious game in VR to improve the visuospatial ability 

      Silvestre Payá, Óscar Universitat Jaume I (2023-07-18)
      This document presents the project report of the Video Games Design and Development Degree Final project conducted by Óscar Silvestre Payá. The project focuses on the development of a serious game leveraging virtual ...
    • openAccess   Shaderonomicon: Tool for high-level developing and exportation of shaders 

      Dols Ferrandis, Albert Universitat Jaume I (2018-07)
      Computer graphics is a branch of computer science that involves the treatment of everything that could appear on a screen. In the past years, this field has become one of the most important for video game developers, as ...
    • openAccess   Social game through asymmetric design and interiaction with physical objects 

      Lebrija Morillas, Javier Universitat Jaume I (2018-06)
      Social effects of video games are frequently examined from different angles. The objective of this document is to create a social gaming experience keeping in mind the major traits of videogames for improving social ...
    • openAccess   SolarRacer. Design and development of an educational game for a client 

      Hernández Barberà, Carlos Universitat Jaume I (2018-07)
      In this document is exposed the work done in the course Project Exposure (2018) at Saxion University developing an educational game for a client external to the university. This document is divided in different sections ...
    • openAccess   Stress treatment through virtual reality 

      Alamar Porter, Nerea Universitat Jaume I (2017-07-12)
      This technical report presents the design and implementation details involved in the development of an interactive environment using the Unity3D game engine. The main objective of this project is to decrease the user’s ...
    • closedAccess   Study and research on Unity particle system 

      Blasco Zarzoso, Pablo Universitat Jaume I (2019-07)
      The objective of this work is to study and investigate the tool that Unity offers called “Particle System” for the creation of visual effects. This is to enhance the importance of these effects in video games that sometimes ...
    • openAccess   Synthesis, conceptualization and development of real-time strategy game prototype for mobile and PC platforms 

      Kwiek, Dominik Konrad Universitat Jaume I (2021-07-15)
      This project is an elaboration of a real-time mobile strategy video game that consists of a simplification of the classics of real-time strategy (RTS) genre from PC platforms through a hexagonal grid, a simplification ...
    • closedAccess   The creation of a narrative universe in a videogame. Story arches, characters and world building 

      Marhuenda Tiburcio, Salvador Universitat Jaume I (2018-06)
      This document is the report of the end-of-degree project of the Video Game Design and Development Degree based in the creation of a narrative universe in a videogame, story arches, characters and world building. The ...
    • openAccess   The final spell. 3D RPG video game demo design and art implementation supported by agile practices 

      Cantos Roselló, Cristian Universitat Jaume I (2021-07-08)
      This document describes the whole process of making a 3D video game demo for the Final degree project in Design and development of video games, especially the artistic section of the video game. The artistic section ...
    • openAccess   The final Spell. 3D RPG video game demo design and development supported by agile practices final bachelor's degree project 

      Gómez Ruiz, David Universitat Jaume I (2021-06-08)
      This document describes the process of developing the demo of a 3D RPG video game called “The Final Spell” for the Bachelor’s Thesis in the Bachelor's Degree in Video Game Design and Development, including the design, ...
    • openAccess   The Hunt For The King Of Lies 

      Gómez Simón, Juan José Universitat Jaume I (2023-06-08)
      This document presents a video game called The Hunt For The King Of Lies, which is a single player action, exploration and open world video game in which the player takes control of a hunter who has been called to a ...