• openAccess   K-Punch! Implementation of music and its rhythm in order to improve players’ coordination, reflexes and focus skills 

      Trens Roda, Jorge Universitat Jaume I (2023-07-18)
      This document contains the report of the Video Games Design and Development Degree’s Final Project developed by Jorge Trens Roda. The idea of this project was born due to the student’s love for rhythm games and listening ...
    • openAccess   Kadick´s Resolution: Using procedural design for the development of a Web Game 

      Gavilán Ortiz, Manuel Universitat Jaume I (2019-07)
      This document presents the end-of-degree project for the Bachelor’s Degree in Design and Development of Video Games. The main idea for this project is to develop a videogame for internet browsers. Kadick’s Resolution ...
    • openAccess   Kharduk blade : A metroidvania video game with stylized 3D art 

      Ruiz Ribera, Ivan Universitat Jaume I (2022-07-20)
      Kharduk Blade it’s a metroidvania 3D video game, with a stylized game art, in which the player controls Darren, a priest devoted to Kharduk, who is decided to end with the users of necromancy. This project consists on ...
    • openAccess   Kinesthetic in a classic video game 

      Cayuela Caputto, Laura; Zapata Díez, Néstor Luís Universitat Jaume I (2018-07)
      Nowadays, video games have become a fundamental part of entertainment for people of all ages. Every time video game companies invoice more money and can produce bigger and more complete works. However, due to the large ...
    • openAccess   Lifelines: design and development of the art and the visual components of a First Person Adventure video game 

      Estabén Aicart, Alejandro Universitat Jaume I (2020-06-09)
      Lifelines is a First-Person Adventure (FPA) game that narrates the last days of an old man who, after getting away from their loved ones, decided to spend his last moments in his parents’ old boat and recall all his life ...
    • openAccess   Lifelines: development and implementation of the mechanics of a Firts Person Adventure video game 

      López Gramaje, Marc Universitat Jaume I (2020-06-09)
      Lifelines is a First-Person Adventure (FPA) game that narrates the last days of an old man who, after getting away from their loved ones, decided to spend his last moments in his parents’ old boat and recall all his life ...
    • openAccess   Location Indoors 

      Varea García, Rebeca Universitat Jaume I (2020-09-23)
      This document aims to be an explication of the process, the successes, the failures, the result and the obstacles that I’ve faced during the last months to create a 3D interactive environment with AutoCAD 2020, ArcMap, ...
    • openAccess   Machine Learning techniques applied to the development of a strategy battle video game 

      Martínez Martín, David Universitat Jaume I (2017)
      In the last years, the research of Artificial Intelligence techniques in the field of robotics has made a huge advance that, joined to the evolution of the processing capacity of CPUs, allows other fields to take advantage ...
    • openAccess   mimicry An experimental puzzle game mixed with emergent narrative 

      Ferreras Lozano, Sergio Universitat Jaume I (2021-06-08)
      In this final degree work I’ve created a puzzle game with emergent narrative called Mimicry. Mimicry is a game created with the aim of mixing emergent narrative with puzzles, thus reaching an experience that can be ...
    • openAccess   Mobile application for the management of personal training 

      Fernández Calvo, Daniel Universitat Jaume I (2019-07)
      This is the Final Degree Work memory of Design and Development of Videogames . The goal is the development of a mobile application that manages the users and the results obtained through of training by error messages. ...
    • openAccess   Multiplayer video game for public spaces 

      Rufo Tena, Víctor Universitat Jaume I (2023-07-18)
      Raid and Go is a two dimensions (2D) raid-style turn-based online video game that aims to be locate to public spaces, such as parks or iconic city locations but it could be used in long-distance public transport as well. ...
    • openAccess   NAMG: Gamification of mathematics concepts (Not Another Multiplication Game) 

      García Pou, Ramón Universitat Jaume I (2017-07-12)
      This document presents the end-of-degree project about NAMG, a tablet video game with 2D graphics, pixel art style and made with Unity. The goal of the game is to be as educational as possible while remaining fun and ...
    • openAccess   Narrative economy and game feel in videogames 

      Arona Bueno, David Universitat Jaume I (2018-07)
      Throughout the degree I have done many games for the subjects. Although the games met the goals requested, they lacked interest in the more interactive side. I want to take this opportunity to make a game that is fun and ...
    • openAccess   Neural networks applied to a tower defense video game 

      González Ramírez, Adrián Universitat Jaume I (2018-06)
      This project has been created by Adrián González Ramírez as his Final Degree Project of the Degree in Design and Development of Video Games of the Jaume I University [1]. This project focuses on creating a tower defense ...
    • closedAccess   Paintball, The Game. A multiplayer online first person shooter game 

      Villarino García, Borja Universitat Jaume I (2016-07-06)
      This document describes the development of an online multiplayer first person shooter game inspired by the sport known as paintball. The areas explored in the project are character designing (art and animations), gameplay ...
    • openAccess   Pediatriapp 2D. Gamification of pediatric health procedures 

      Soria Mascarós, Fernando Universitat Jaume I (2021-06-10)
      This document represents the Final Degree Work report of Fernando Soria Mascarós in Video Game Design and Development. This work consists of the development of an application aimed at minors that will explain, through ...
    • openAccess   Performing a High Realistic Video Game Environment 

      Tocitu Spiridon, Razvan Alexandru Universitat Jaume I (2022-05-25)
      One of the most important parts of video game development is the art style of the game. There are different types of art, from cartoon to realistic. In this case we use the realistic style which is characterised by its ...
    • openAccess   Physical Activity Motivator 

      Muñoz Pérez, Daniel Universitat Jaume I (2021-07-13)
      This document explains how this project about an motivating of physical activity application was developed, which is consists in make the user to move within the campus and could use it as a guide through it.
    • openAccess   PLAYFOOD AR 

      Requena Moreno, Carlos Universitat Jaume I (2020-07-07)
      This document tries to explain a new application focused on catering, powered by the most innovative technologies and accompanied by the idea of using gamification as a form of loyalty through the video games.
    • openAccess   Portal Venture: Development of a virtual reality puzzle video game that features a portals mechanic 

      López Baranda, Miguel Ángel Universitat Jaume I (2022-05-11)
      This document constitutes the project Final Degree Project report of the Video Games Design and Development bachelor’s degree by Miguel Ángel López Baranda. The project consists in a virtual reality video game developed ...