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dc.contributor.authorBELLOCH, JOSE A.
dc.contributor.authorGonzález, Alberto
dc.contributor.authorQuintana-Orti, Enrique S.
dc.contributor.authorFerrer, Miguel
dc.contributor.authorVälimäki, Vesa
dc.date.accessioned2017-01-23T15:17:05Z
dc.date.available2017-01-23T15:17:05Z
dc.date.issued2017-02
dc.identifier.citationBELLOCH RODRÍGUEZ, José Antonio; GONZÁLEZ, Alberto; QUINTANA ORTÍ, Enrique Salvador; FERRER, Miguel; VÄLIMÄKI, Vesa. GPU-based Dynamic Wave Field Synthesis using Fractional Delay Filters and Room Compensation. IEEE-ACM Transactions on Audio Speech and Language Processing (2017), v. 25, n. 2, pp. 435-447ca_CA
dc.identifier.urihttp://hdl.handle.net/10234/165607
dc.description.abstractWave Field Synthesis (WFS) is a multichannel audio reproduction method, of a considerable computational cost that renders an accurate spatial sound field using a large number of loudspeakers to emulate virtual sound sources. The moving of sound source locations can be improved by using fractional delay filters, and room reflections can be compensated by using an inverse filter bank that corrects the room effects at selected points within the listening area. However, both the fractional delay filters and the room compensation filters further increase the computational requirements of the WFS system. This paper analyzes the performance of a WFS system composed of 96 loudspeakers which integrates both strategies. In order to deal with the large computational complexity, we explore the use of a graphics processing unit (GPU) as a massive signal co-processor to increase the capabilities of the WFS system. The performance of the method as well as the benefits of the GPU acceleration are demonstrated by considering different sizes of room compensation filters and fractional delay filters of order 9. The results show that a 96-speaker WFS system that is efficiently implemented on a state-of-art GPU can synthesize the movements of 94 sound sources in real time and, at the same time, can manage 9,216 room compensation filters having more than 4,000 coefficients each.ca_CA
dc.format.extent31 p.ca_CA
dc.format.mimetypeapplication/pdfca_CA
dc.language.isoengca_CA
dc.publisherIEEEca_CA
dc.relation.isPartOfIEEE-ACM Transactions on Audio Speech and Language Processing (2017), v. 25, n. 2ca_CA
dc.rights.urihttp://rightsstatements.org/vocab/CNE/1.0/*
dc.subjectAudio systemsca_CA
dc.subjectInterpolationca_CA
dc.subjectParallel architecturesca_CA
dc.subjectParallel processingca_CA
dc.subjectSignal synthesisca_CA
dc.titleGPU-based Dynamic Wave Field Synthesis using Fractional Delay Filters and Room Compensationca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.identifier.doihttp://dx.doi.org/10.1109/TASLP.2016.2631338
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_CA
dc.relation.publisherVersionhttp://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=7750558ca_CA
dc.description.sponsorshipThis work was supported in part by the European Union together with Spanish Government under Grants TEC2015-67387-C4- 1-R and TIN2014-53495-R (MINECO/FEDER) and in part by the Generalitat Valenciana under Grant PROMETEOII/2014/003. The work of J. A. Belloch was supported by the postdoctoral fellowship from Generalitat Valenciana under Grant APOSTD/2016/069.


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