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dc.contributor.authorLison, Juan Francisco
dc.contributor.authorCebolla Marti, Ausias
dc.contributor.authorGuixeres, Jaime
dc.contributor.authorÁlvarez Pitti, Julio
dc.contributor.authorEscobar, Patricia
dc.contributor.authorBruñó, Alejandro
dc.contributor.authorLurbe Ferrer, Empar
dc.contributor.authorAlcañiz, Mariano
dc.contributor.authorBaños, Rosa Maria
dc.date.accessioned2016-06-07T10:47:10Z
dc.date.available2016-06-07T10:47:10Z
dc.date.issued2015
dc.identifier.issn1205-7088
dc.identifier.urihttp://hdl.handle.net/10234/160401
dc.description.abstractBackground: Recent strategies to reduce sedentary behaviour in children include replacing sedentary screen time for active video games. Active video game studies have focused principally on the metabolic consumption of a single player, with physiological and psychological responses of opponent-based multiplayer games to be further evaluated. Objective: To determine whether adding a competitive component to playing active video games impacts physiological and psychological responses in players. METHODS: Sixty-two healthy Caucasian children and adolescents, nine to 14 years years of age, completed three conditions (8 min each) in random order: treadmill walking, and single and opponent-based Kinect active video games. Affect, arousal, rate of perceived exertion, heart rate and percentage of heart rate reserve were measured for each participant and condition. RESULTS: Kinect conditions revealed significantly higher heart rate, percentage of heart rate reserve, rate of perceived exertion and arousal when compared with treadmill walking (P<0.001). Opponent-based condition revealed lower values for the rate of perceived exertion (P=0.02) and higher affect (P=0.022) when compared with single play. CONCLUSION: Competitive active video games improved children’s psychological responses (affect and rate of perceived exertion) compared with single play, providing a solution that may contribute toward improved adherence to physical activity.ca_CA
dc.format.extent4 p.ca_CA
dc.language.isoengca_CA
dc.publisherPulsusca_CA
dc.relation.isPartOfPaediatrics & Child Health20.7 (Oct 2015): 373-376.ca_CA
dc.rights©2015 Pulsus Group Inc. All rights reservedca_CA
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/*
dc.subjectChildrenca_CA
dc.subjectPhysical activityca_CA
dc.subjectSedentarismca_CA
dc.subjectSport psychologyca_CA
dc.subjectVideo gamesca_CA
dc.titleCompetitive active video games: Physiological and psychological responses in children and adolescentsca_CA
dc.typeinfo:eu-repo/semantics/articleca_CA
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccessca_CA
dc.relation.publisherVersionhttp://search.proquest.com/docview/1724022476/B6F47E36835B48CEPQ/1?accountid=15297ca_CA


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