• closedAccess   Simplification method for textured polygonal meshes based on structural appearance 

      González Ballester, Carlos; Castelló Boscá, Pascual; Chover, Miguel; Sbert Casasayas, Mateu; Feixas, Miguel; Gumbau Portalés, Jesús Springer-Verlag (2013-05)
      This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured ...
    • closedAccess   Smooth shadow boundaries with exponentially-warped gaussian filtering 

      Gumbau Portalés, Jesús; Sbert Casasayas, Mateu; Szirmay-Kalos, László; Chover, Miguel; González Ballester, Carlos Elsevier (2013-05)
      Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow map ...
    • openAccess   Synthetic content generation for auto-stereoscopic displays 

      González Ballester, Carlos; Martínez Sotoca, José; Pla, Filiberto; Chover, Miguel Springer (2014)
      Due to the appearance of auto-stereoscopic visualization as one of the most emerging tendencies used in displays, new content generation techniques for this kind of visualization are required. In this paper we present a ...