Listar por autoría "9e242b10-a731-4b0a-829a-18696605b793"
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Simplification method for textured polygonal meshes based on structural appearance
González Ballester, Carlos; Castelló Boscá, Pascual; Chover, Miguel; Sbert Casasayas, Mateu; Feixas, Miguel; Gumbau Portalés, Jesús Springer-Verlag (2013-05)This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured ... -
Smooth shadow boundaries with exponentially-warped gaussian filtering
Gumbau Portalés, Jesús; Sbert Casasayas, Mateu; Szirmay-Kalos, László; Chover, Miguel; González Ballester, Carlos Elsevier (2013-05)Shadow mapping is widely used in computer graphics for efficiently rendering shadows in real-time applications. Shadow maps cannot be filtered as regular textures, thus their limited resolution can cause severe shadow map ... -
Synthetic content generation for auto-stereoscopic displays
González Ballester, Carlos; Martínez Sotoca, José; Pla, Filiberto; Chover, Miguel Springer (2014)Due to the appearance of auto-stereoscopic visualization as one of the most emerging tendencies used in displays, new content generation techniques for this kind of visualization are required. In this paper we present a ...