• openAccess   Level-of-Detail Triangle Strips for Deforming Meshes 

      Ramos, Jose Francisco; Chover, Miguel; Parus, Jindra; Kolingerova, Ivana Springer Verlag (2008)
      Applications such as video games or movies often contain deforming meshes. The most-commonly used representation of these types of meshes consists in dense polygonal models. Such a large amount of geometry can be efficiently ...