2024-03-29T12:30:38Zhttps://repositori.uji.es/oai/requestoai:repositori.uji.es:10234/1726402019-11-18T14:59:57Zcom_10234_71324com_10234_158176col_10234_169451
Repositori UJI
author
Rueda López, Laura
other
Martínez Sotoca, José
other
Universitat Jaume I. Departament d'Enginyeria i Ciència dels Computadors
2018-02-06T16:01:57Z
2018-02-06T16:01:57Z
2016-10-04
http://hdl.handle.net/10234/172640
This project aimed to create a full artistic videogame that shows what I, like a student from the Degree of Videogames Design and Development, have learnt in this years. Investigating how to create an interactive storybook set on a mystery Celtic ambience. Mostly, joining subjects as “Arte para el videojuego”, “Narrativa Hipermedia” and “Motores de juego”.
The project focused on the artistic part of a videogame. The main objective was obtaining a videogame that has an appealing story and a good visibility. In order to achieve this aim, the 2d design program Krita [1] (an open source program for digital painting) and the Unity 5 engine [2] have been used. Combining their features, the storybook has both a story and a hand painted art style designs. With Unity, this two parts have been fused to create not only a simple book, but a work that is playable. The result is much more dynamic and attractive using trees [3], particles systems[4], lights and image effects[5].
This application is divided principally in two scenes:
The board game scene: The player plays, in a 2D isometric view, in a board game. When the main character moves (with a roulette) and falls into a box, the story scene of this box is opened. Like a book, this board game has pages, in this case boxes. When the player falls, he can see the page associated.
The story scene: A 2.5D view perspective scene. Each scene is vinculated to a box of the board game. It shows a place like a forest or a cave that has characters or objects. The player can interact with them. So that, although the story is linear, there can be several ways to discover it using a game strategy.
This project, following the process that I explain in this document, make possible to get a very good visual result faster than the traditional way. Getting a different effect of life painting using directly the game engine to create it.
eng
Grau en Disseny i Desenvolupament de Videojocs
Grado en Diseño y Desarrollo de Videojuegos
Bachelor's Degree in Video Game Design and Development
videogame
celtic
design
storybook
artbook
unity
narrative
art
life painting
Design and development of a playable storybook in Unity 5
info:eu-repo/semantics/bachelorThesis
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URL
https://repositori.uji.es/xmlui/bitstream/10234/172640/1/TFG_2016_RuedaLopez_Laura.pdf
File
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application/pdf
TFG_2016_RuedaLopez_Laura.pdf
URL
https://repositori.uji.es/xmlui/bitstream/10234/172640/7/TFG_2016_RuedaLopez_Laura.pdf.txt
File
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text/plain
TFG_2016_RuedaLopez_Laura.pdf.txt