2024-03-29T15:17:05Zhttps://repositori.uji.es/oai/requestoai:repositori.uji.es:10234/1727612019-11-18T15:05:16Zcom_10234_71324com_10234_158176col_10234_169451
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Martínez Roda, Rubén
author
2016
This document describes the technical proposal for the design and implementation
of the necessary features for the operation of a video game in which objects in two
and three dimensions are found. These characteristics are the level mechanics, a
world’s full level and much of the objects that form, as well as the character
interaction with the world. The game will be developed using the Unity 3D game
engine. Environmental models and 3D objects will be made in 3D Studio and textures
and sprites in Krita.
http://hdl.handle.net/10234/172761
Grau en Disseny i Desenvolupament de Videojocs
Grado en Diseño y Desarrollo de Videojuegos
Bachelor's Degree in Video Game Design and Development
Level design
Model in 3D
Videogame programming
Unity 3D
Design and implementation of mechanics, 3D ambient and objects for a 2D/3D platform videogame